Games · 1967
In 1967, video gaming took its first crucial steps out of computer labs and into living room prototypes through Ralph Baer's pioneer team at Sanders Associates. Meanwhile, electro-mechanical arcade games like Sega's Periscope captivated players worldwide, establishing the modern coin-operated amusement market.
Ralph Baer and Bill Harrison built a prototype device that displayed two controllable square dots chasing each other across a standard television screen.
Engineer Bill Rusch added a third controllable dot to Ralph Baer's television game system, creating the world's very first electronic table tennis simulation.
Ralph Baer and Bill Harrison connected a photoelectric cell to a toy rifle, creating the earliest light-gun peripheral aimed directly at a television target.
Sega's submarine arcade hit spread globally in 1967, pioneering the 25-cent coin-op standard with its impressive illuminated ocean depth display.
Midway released this space-themed electro-mechanical shooter where players aimed light-based rifles at moving target ships inside an arcade cabinet.
Capitalizing on the Space Race frenzy of 1967, Chicago Coin released an electro-mechanical target shooting game themed around lunar exploration.
Sega produced this popular wild west electro-mechanical shooting game, helping cement target-shooting cabinets in amusement halls worldwide.
One of the earliest computer resource management games concluded its groundbreaking trials in New York elementary schools, inspiring later land-management titles.
Enjoyed your trip back in time?