Games · 1968
In 1968, interactive electronics expanded from corporate computer labs into early living room concepts as Ralph Baer refined his prototype hardware. Mainframe programmers simultaneously birthed resource-management simulation games using new lightweight computer languages.
Written in DEC's FOCAL language, this pioneering text-based simulation tasked players with managing land, grain, and population in ancient Babylonia.
Ralph Baer and his team at Sanders Associates built their advanced prototype capable of displaying interactive multi-game graphics on standard television sets.
Engineered by Bill Rusch, this interactive electronic table-tennis game directly paved the way for future commercial home video games.
Bill Harrison modified a toy pump-action shotgun with optical sensors to register hits against bright target spots displayed on a television screen.
Designed to test wall-collision mechanics, this prototype game challenged a single player to bounce an electronic dot off an on-screen wall.
Ralph Baer and Sanders Associates filed foundational patent applications covering the concept of playing interactive video games on standard television receivers.
Digital Equipment Corporation released FOCAL, an accessible language that enabled early programmers to easily code text games on minicomputers.
Sanders Associates presented the Brown Box to top RCA executives in New York, sparking the first serious commercial interest in manufacturing home video game consoles.
Enjoyed your trip back in time?