Games · 1969
In 1969, human steps on the Moon inspired groundbreaking text-based simulations on university mainframes. Meanwhile, arcades buzzed with sophisticated electro-mechanical racing and shooting games while home console pioneers shopped early prototypes.
Created by Ken Thompson to simulate planetary motion, this game's porting efforts led directly to the creation of the Unix operating system.
Written by student Jim Storer after Apollo 11, this text simulation required precise thrust commands to land the lunar module safely.
Ralph Baer and his team demonstrated their groundbreaking home console prototype to television manufacturers to secure a commercial licensee.
This electro-mechanical driving game used film projection to deliver high-speed thrills and became one of the highest-grossing arcade hits of the year.
Sega released this electro-mechanical driving game featuring a realistic steering wheel and a rear-projected track with moving opponent cars.
This electro-mechanical arcade hit challenged players to aim a motorized cannon at moving targets on an illuminated projection screen.
Players looked through a real periscope and launched optical torpedoes at passing ship targets in this popular electro-mechanical arcade cabinet.
Created in 1969 by Charles R. Bacheller, this early sports simulation let users manage basketball strategy through text commands on mainframes.
Enjoyed your trip back in time?