Games · 1970
In 1970, the interactive entertainment industry was quietly taking shape on university mainframes and inside electromechanical arcade workshops. Innovators laid the crucial technical and legal groundwork that would birth commercial video games.
Mike Mayfield programmed a text-based space strategy game in BASIC that quickly spread across university mainframes nationwide.
College student Don Daglow coded one of the earliest interactive sports games on a PDP-10 mainframe at Pomona College.
Martin Gardner introduced John Conway's cellular automaton in Scientific American, mesmerizing programmers who implemented it on computers everywhere.
Sega released an innovative electromechanical flight combat arcade game featuring realistic controls and a projected 3D landscape.
Sanders Associates reached a agreement with Magnavox to commercialize Ralph Baer's TV game prototype into the first home console.
Nolan Bushnell and Ted Dabney began engineering custom digital circuits in a makeshift home workshop to build an arcade video game.
Chicago Coin scored a popular arcade hit with an electromechanical racing game featuring projected roadways and handlebar controls.
Engineers designed the orange plasma-screen PLATO IV terminal, creating the networked platform that would soon host early online multiplayer games.
Enjoyed your trip back in time?