Games · 1966
In 1966, the foundations of video games emerged as Ralph Baer drafted the first designs for home TV gaming at Sanders Associates. Meanwhile, electro-mechanical arcade hits like Sega's Periscope signaled a major shift in public entertainment technology.
Ralph Baer writes his groundbreaking four-page memo outlining a low-cost device to play interactive games on standard television sets.
Sega releases Periscope, a groundbreaking submarine attack arcade simulator using light beams and plastic torpedoes that becomes a global hit.
Joseph Weizenbaum completes ELIZA at MIT, an early natural language processing computer program that simulates a Rogerian psychotherapist.
Sega introduces an electro-mechanical light-gun target shooting game featuring moving duck targets long before the digital console era.
Designed by Gunpei Yokoi, this expanding lattice toy becomes Nintendo's first massive commercial hit and launches their modern games division.
Chicago Coin releases a popular electro-mechanical baseball game featuring physical pitch controls and animated mechanical batters.
Midway manufactures an interactive coin-operated baseball arcade machine that captures America's passion for the sport.
Taito launches an early coin-operated mechanical soccer game in Japan, expanding the competitive arcades of Tokyo.
Enjoyed your trip back in time?