Toys · 1998
In 1998, toy aisles were defined by high-tech digital companions and high-stakes playground trading crazes. From robotic furry pets to collectible plastic game pieces, kids and parents alike lined up around blocks to score the year's hottest items.
This owl-like animatronic creature took the holiday shopping season by storm with its eerie ability to learn English and speak Furbish.
Arriving in North America in late 1998, these collectible cards sparked a massive playground trading obsession as kids scrambled to collect holographic cards.
Combining plastic bricks with a programmable micro-computer block, this landmark kit allowed builders to code and assemble real working robots.
Blending trivia, drawing, acting, and clay sculpting, this clever multi-activity board game became an overnight smash hit at dinner parties.
Millions of collectors swarmed fast-food drive-thrus to snap up miniature plush toys packaged inside Happy Meals during a frantic nationwide promotion.
Inspired by ancient bone-throwing games, these small molded plastic characters became a huge schoolyard phenomenon for trading and flicking games.
Tied to the summer blockbuster, these rugged Commando Elite and Gorgonite figures brought movie-accurate battle action to bedrooms with working accessories.
This popular virtual pet spin-off tasked players with raising a heavenly digital creature, using motion sensors to tap the screen and scare off intruding bats.
Enjoyed your trip back in time?