Games · 1951
In 1951, computing was in its infancy, yet visionaries began constructing special-purpose machines and software solely for entertainment. From public exhibitions in London to early artificial intelligence experiments, the foundation for interactive digital play was quietly laid.
Built by Ferranti for the Festival of Britain, Nimrod was a massive custom-built computer designed specifically to play the mathematical game of Nim against human opponents.
The game of Nim running on the Nimrod computer allowed thousands of visitors, including codebreaker Alan Turing, to challenge an electronic brain for the first time.
Delivered to Manchester University as the world's first commercial general-purpose computer, it soon became a crucible for pioneer programmers creating music and board games.
British computer scientist Christopher Strachey wrote an ambitious checkers program for the National Physical Laboratory's Pilot ACE, laying ground for computer board games.
While designing advanced television sets for Loral Electronics, Ralph Baer proposed adding interactive game-playing capabilities to commercial TVs, years ahead of its time.
Claude Shannon created Theseus, an electromechanical mouse that used relay circuits to remember and solve a customizable physical maze.
The first commercial computer in the US was accepted by the Census Bureau, marking the commercial computing era that would eventually make home video games possible.
Ferranti showcased Nimrod in Berlin, where German politician Konrad Adenauer lost three consecutive matches of Nim to the acclaimed computing machine.
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