Games · 1950
In 1950, the concept of video gaming emerged from academic research labs and public displays of early artificial intelligence. Meanwhile, electromechanical arcade technology flourished in amusement halls across the globe.
Josef Kates unveils a massive four-meter-tall custom computer at the Canadian National Exhibition that allows players to challenge an AI to Tic-Tac-Toe.
Claude Shannon publishes the first detailed paper describing how a computer could be programmed to play a complete game of chess.
Alan Turing publishes his landmark paper introducing the Imitation Game and laying the theoretical groundwork for game artificial intelligence.
Gottlieb releases Bank-A-Ball, a highly influential electromechanical pinball machine that helped standardize modern flipper configurations.
The National Physical Laboratory constructs the Pilot ACE computer, which serves as the host system for early digital draughts experiments.
Bally releases Turf King, a wildly popular horse-racing-themed electromechanical bingo arcade game that dominated amusement halls.
The National Bureau of Standards brings SEAC online, enabling early digital demonstrations and logic-based computer experiments.
Christopher Strachey writes a preliminary program to play draughts for the newly commissioned Pilot ACE computing engine.
Enjoyed your trip back in time?