Games · 1959
In 1959, digital entertainment was confined to high-tech university laboratories and military research facilities. Transistorized computers and cathode-ray tube displays set the stage for early human-computer interactive games.
William Higinbotham upgrades his iconic interactive tennis game with a larger five-inch CRT display and adjustable gravity settings for Brookhaven visitors.
MIT researchers program the TX-0 computer to simulate a maze-navigating mouse that users configure using an interactive light pen.
Arthur Samuel publishes his landmark paper on machine learning after training an IBM 704 mainframe to play and learn complete games of checkers.
The fully operational TX-0 mainframe at MIT becomes a famous sandbox for student hacker culture, CRT graphics, and interactive software.
Digital Equipment Corporation unveils the PDP-1, an interactive computer featuring a CRT display that would later host the game Spacewar!.
IBM announces the highly influential 1401 transistorized computer, which later hosts early logic games and text-based simulations in academia.
MIT programmers write interactive graphical routines using a light pen and CRT screen, establishing basic UI principles for computer games.
Engineers build an interactive Tic-Tac-Toe program on the TX-0 using digital screen output and input toggle switches for player moves.
Enjoyed your trip back in time?