Games · 1948
In 1948, interactive electronic entertainment existed primarily in patent filings and theoretical algorithms. Meanwhile, electro-mechanical pinball machines dominated physical arcades while early room-sized mainframes began to execute their very first programs.
Thomas T. Goldsmith Jr. and Estle Ray Mann are granted a patent for an interactive CRT missile-firing game, the earliest electronic video game hardware design.
Alan Turing and David Champernowne author Turochamp, an early computer chess algorithm written on paper before hardware existed capable of running it.
Nicknamed the Baby, the SSEM runs its first program, becoming the world's first electronic stored-program computer and foundational gaming precursor.
D. Gottlieb & Company releases Cinderella, an arcade pinball hit that helped popularize player-controlled flippers across amusement parlors nationwide.
Gottlieb publishes Robin Hood, an early pinball machine utilizing newly invented active playfield flippers to transform coin-operated entertainment.
Bally Manufacturing releases Carnival, competing in the booming post-war arcade market with interactive electro-mechanical pinball playfield features.
Designer Harry Williams crafts Rainbow, a notable early electro-mechanical pinball machine featuring innovative bumper layouts and scoring devices.
Norbert Wiener publishes Cybernetics, establishing feedback loop principles that directly inspired early computer game development and artificial intelligence.
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